A graphic novel for the Splinter Cell universe was announced by Ubisoft Wednesday and will bridge the story between Splinter Cell: Conviction and Blacklist. The novel will be written by accomplished writer Nathan Edmondson (of "Who is Jake Ellis?" fame) and artist Marc Laming.
In a video posted Thursday on G4, the game director for Blacklist, Patrick Redding, discussed the project, including that protagonist Sam Fisher's background will be a key part of the plot. However, while Edmondson has said that he hopes to appeal to the hardcore fans of the series, the story will be easily-accessible to those with no prior knowledge of the Splinter Cell franchise.
And this is certainly a pleasant surprise for those of us gaming lore nerds who can't get enough from our video games. Graphic novels based on games, unlike films, usually turn out surprisingly well-done, such as those based on the Halo and Metal Gear Solid stories. And, of course, there's the 2010 Left 4 Dead virtual graphic novel, which managed to indulge fans' (and my own) endless appetite for the undead.
Splinter Cell: Echoes is set for a release date sometime in 2013, and I'll keep up with the details as they come.
-C.T.
The Pac Dot Gaming News
All the gaming news that's fit to print, and then some.
Friday, October 12, 2012
Saturday, October 6, 2012
PC Release: Deadlight debuts on Steam October 25
Just when you thought the gaming scene has had enough zombies for one decade, Madrid-based developer Tequila Works brings you a puzzle-solving adventure game in the streets of a city overrun by "Shadows," a close relative to the zombie.
-C.T.
Deadlight is set to embark on Steam for PCs everywhere October 25, after somewhat mixed reviews on websites like IGN and Gamespot. Of course, we've all had our fill of brains with games like Left 4 Dead, DayZ, and indie titles such as Project Zomboid-- so what's the excitement about?
How about a nice dose of aesthetic appeal? Deadlight looks beautiful, and I'm not talking about realistic environments or gruesome zombie models. Fluid character animations, creepy ambiance, and wonderful lighting (along with a zooming system that has a good deal in common with Shadow Complex) makes Deadlight one of the prettiest zombie survival titles to come out this year.
The vivid urban environment that creates the backdrop for your story is reminiscent of Left 4 Dead's campaign "No Mercy," while the dismal color scheme almost hearkens back to Limbo. The story is told through comic book-esque sequences which portray the grizzly antagonist (who talks a bit like Solid Snake) and the other survivors he encounters on his journey.
For now, here's some gameplay footage by Gamespot from the Xbox 360 version. Tequila Works promises better graphics in the upcoming PC release:
-C.T.
Labels:
action,
adventure,
Deadlight,
games,
October 25,
PC,
puzzle,
shadows,
Steam,
tequila works,
video,
zombies
Tuesday, September 25, 2012
The horror... The horror...
Wait. This is Silent Hill, right?
Konami announced the Wednesday (September 26) release of a playable demo for Silent Hill: Book of Memories-- a game most long-time Silent Hill fans may not even recognize.
In the E3 demo revealed months ago, the game advertised a bright atmosphere, more gun-slinging and, to top it all off, four-player cooperative play (which warranted more than a handful of dislikes on its YouTube page.)
Needless to say, this isn't the Silent Hill we've grown to love-- but can we? Did we really want another dark, creepy, and foreboding game, just like the first three we know so well? Well, ok, yeah. But maybe Konami has a better, more unfamiliar, adventure this go-around.
The demo will feature single-player gameplay only, with the ability to choose from one of two characters. Also included will be a "Fire Boss" and monsters from the latter portion of the game.
Special thanks to The Sixth Axis for this inside scoop.
-C.T.
Konami announced the Wednesday (September 26) release of a playable demo for Silent Hill: Book of Memories-- a game most long-time Silent Hill fans may not even recognize.
In the E3 demo revealed months ago, the game advertised a bright atmosphere, more gun-slinging and, to top it all off, four-player cooperative play (which warranted more than a handful of dislikes on its YouTube page.)
Will Konami deliver a story worthy of the Silent Hill title? |
Needless to say, this isn't the Silent Hill we've grown to love-- but can we? Did we really want another dark, creepy, and foreboding game, just like the first three we know so well? Well, ok, yeah. But maybe Konami has a better, more unfamiliar, adventure this go-around.
The demo will feature single-player gameplay only, with the ability to choose from one of two characters. Also included will be a "Fire Boss" and monsters from the latter portion of the game.
Special thanks to The Sixth Axis for this inside scoop.
Indulge your inner dungeon-crawler in Silent Hill: Book of Memories |
Labels:
Book of Memories,
crawl,
demo,
dungeon,
E3,
gaming,
horror,
konami,
news,
playable,
Silent Hill,
survival
Saturday, September 22, 2012
Everything wrong (and right!) with 'The War Z'
Disclaimer: The War Z is still in Alpha and, as such, has a lot of improvement ahead. However, seeing that the developers have been gracious enough to reveal footage, it's only fitting that the gaming community focuses on the game's PERCEIVED strengths and weaknesses. The War Z is slated for a Q3 2012 release, and I can't wait to get my hands on it as much as the next guy.
On September 21, a six-minute video appeared on Gamespot featuring gameplay of The War Z-- a zombie survival game riding the coattails of it's wildly popular predecessor DayZ. The video features a survivor (and apparent miner) of the zombie apocalypse, as he scurries around a small town looting items and performing target practice on the hapless living dead. But the demo footage sparked mixed feelings in the gaming community, as gamers pick apart the early build and compare it with The War Z's slightly older sibling. Will The War Z "stand on the shoulder of giants," as the saying goes, or clumsily stumble into oblivion?
What The War Z Does Wrong
The Graphics: When battling contenders like Battlefield, or Borderlands 2, whose atmospheres are gritty, cinematic, and just downright beautiful, The War Z seems to fall short in texture and detail. The character models shown so far have some degree of personality, but this is overshadowed by stiff animation and awkward physics (particularly the erratic movement of the flares at 3:20 of Gamespot's footage-- why do they slide across the floor or, even worse, bumble around mid-air trying to find a place to properly rest?)
That isn't to mention the slow load time of the environment, such as when the character peers from behind the fence at 1:03, the jiggling zombie corpse at 4:46, or the disappearing body at 5:00.
The Sound: One of the hot topics in the buzz surrounding The War Z is sound. It's abysmal, and probably the worst aspect of the game so far. Take when the player enters the shop window at 0:45, for instance. A table, linoleum floors, the window pane as he leaps out again: why does it all sound like the same metallic catwalk? Arguably there were only three or four distinct movement sounds throughout the demo.
With or without a silencer, the gun sounds like a peashooter. Hammerpoint Interactive might have been better off showcasing some of the other weapons as well, such as the uzi displayed at 3:24 of an earlier video. Some kind of residual echoing might make the game seem more lifelike, though if The War Z is pursuing realism in this zombie apocalypse, it may have a lot to learn from DayZ, where the sound is one of the most crucial facets to survival.
The Survival: This is just the overall "feel" of the game so far. Hello? Is this the zombie apocalypse? The town is apparently empty of the walking dead, except for a few stragglers, and the zombies that are there seem to be deaf, dumb, and blind. When one thinks of the zombie apocalypse, there's a lot of aggro and a lot of danger. The War Z doesn't give you blood-hounding zombies but, rather, gives you a few minor obstacles that are easily disposed of, perhaps more even more easily than the zombies in DayZ.
What The War Z Does Right
The Graphics (Again): Despite the aforementioned graphical glitches and shortcomings, the graphics are clearly a step above many of its opponents (DayZ isn't exactly the prettiest zombie shooter to crawl from the grave) and appear more of the current-generation. In urban environments, the city appears incredibly realistic (though we have yet to see how many of those buildings are open for entry), and the forests look lush and thick. The cities, with their skyscrapers and billboards, really warrant being called a metropolis. The trees and buildings actually look nice enough to draw the player in and create...
A Distinct Feel: The War Z is its own game. While there's no doubt DayZ had an influence on the game, regardless of when development began, Hammerpoint is forging a world separate from their inspiration. The game will lead survivors in a new direction, and the way zombies (and hopefully other survivors) interact with the player will be an entirely unique experience. Although the game still needs a lot of work, I think Bohemia and Hammerpoint will have much to learn from one another.
Player Features: With what limits DayZ being a mod places on Rocket and Bohemia, The War Z can make up to player through their requests. For example, structure creation, an often-discussed dream on DayZ forums. Despite the obvious video editing at 2:39, the player clearly demonstrates the construction of barricades, which could vastly change coop and pvp gameplay in The War Z. This isn't to mention that players can also leave each other notes, as shown in this video.
To sum it all up, Hammerpoint Interactive has their work cut out for them. Hopefully by the time The War Z is released, these issues and strengths will be improved upon and fine-tuned, respectively.
-C.T.
On September 21, a six-minute video appeared on Gamespot featuring gameplay of The War Z-- a zombie survival game riding the coattails of it's wildly popular predecessor DayZ. The video features a survivor (and apparent miner) of the zombie apocalypse, as he scurries around a small town looting items and performing target practice on the hapless living dead. But the demo footage sparked mixed feelings in the gaming community, as gamers pick apart the early build and compare it with The War Z's slightly older sibling. Will The War Z "stand on the shoulder of giants," as the saying goes, or clumsily stumble into oblivion?
"An entire village and only seven zombies. Tsk tsk." |
What The War Z Does Wrong
The Graphics: When battling contenders like Battlefield, or Borderlands 2, whose atmospheres are gritty, cinematic, and just downright beautiful, The War Z seems to fall short in texture and detail. The character models shown so far have some degree of personality, but this is overshadowed by stiff animation and awkward physics (particularly the erratic movement of the flares at 3:20 of Gamespot's footage-- why do they slide across the floor or, even worse, bumble around mid-air trying to find a place to properly rest?)
That isn't to mention the slow load time of the environment, such as when the character peers from behind the fence at 1:03, the jiggling zombie corpse at 4:46, or the disappearing body at 5:00.
The Sound: One of the hot topics in the buzz surrounding The War Z is sound. It's abysmal, and probably the worst aspect of the game so far. Take when the player enters the shop window at 0:45, for instance. A table, linoleum floors, the window pane as he leaps out again: why does it all sound like the same metallic catwalk? Arguably there were only three or four distinct movement sounds throughout the demo.
With or without a silencer, the gun sounds like a peashooter. Hammerpoint Interactive might have been better off showcasing some of the other weapons as well, such as the uzi displayed at 3:24 of an earlier video. Some kind of residual echoing might make the game seem more lifelike, though if The War Z is pursuing realism in this zombie apocalypse, it may have a lot to learn from DayZ, where the sound is one of the most crucial facets to survival.
The Survival: This is just the overall "feel" of the game so far. Hello? Is this the zombie apocalypse? The town is apparently empty of the walking dead, except for a few stragglers, and the zombies that are there seem to be deaf, dumb, and blind. When one thinks of the zombie apocalypse, there's a lot of aggro and a lot of danger. The War Z doesn't give you blood-hounding zombies but, rather, gives you a few minor obstacles that are easily disposed of, perhaps more even more easily than the zombies in DayZ.
"Why am I holding a water bottle?!" |
What The War Z Does Right
The Graphics (Again): Despite the aforementioned graphical glitches and shortcomings, the graphics are clearly a step above many of its opponents (DayZ isn't exactly the prettiest zombie shooter to crawl from the grave) and appear more of the current-generation. In urban environments, the city appears incredibly realistic (though we have yet to see how many of those buildings are open for entry), and the forests look lush and thick. The cities, with their skyscrapers and billboards, really warrant being called a metropolis. The trees and buildings actually look nice enough to draw the player in and create...
A Distinct Feel: The War Z is its own game. While there's no doubt DayZ had an influence on the game, regardless of when development began, Hammerpoint is forging a world separate from their inspiration. The game will lead survivors in a new direction, and the way zombies (and hopefully other survivors) interact with the player will be an entirely unique experience. Although the game still needs a lot of work, I think Bohemia and Hammerpoint will have much to learn from one another.
Player Features: With what limits DayZ being a mod places on Rocket and Bohemia, The War Z can make up to player through their requests. For example, structure creation, an often-discussed dream on DayZ forums. Despite the obvious video editing at 2:39, the player clearly demonstrates the construction of barricades, which could vastly change coop and pvp gameplay in The War Z. This isn't to mention that players can also leave each other notes, as shown in this video.
To sum it all up, Hammerpoint Interactive has their work cut out for them. Hopefully by the time The War Z is released, these issues and strengths will be improved upon and fine-tuned, respectively.
-C.T.
Those environments just ooze adventure. |
Labels:
apocalypse,
DayZ,
game,
hammerpoint interactive,
The War Z,
zombie
New 'Remember Me' screenshots are flashy, action-packed
The upcoming 2013 title Remember Me, a fighting game developed by DONTNOD Entertainment, has been turning some heads-- and for good reason. Recently-released screens unveil the nature of Remember Me's battle system, including an intense atmosphere and even the ability for players to craft attack combos to their liking:
So far the user interface is look colorful and crisp, and the graphics are something to marvel at as well. And these pictures are handed to us only a few weeks after a mind-blowing ten minutes of gameplay was shown to the press, opening with the powerful quote, "Give me a place to stand, and I will move the Earth." DONTNOD and Capcom will only have more to show, as Remember Me nears its Q1 2013 release date.
Until then, this new combat demo should tide us all over.
-C.T.
Labels:
dontnod,
entertainment,
fighting,
game,
Remember Me,
screenshots,
video
Subscribe to:
Posts (Atom)